FANDOM


This is now an Inactive Map Game.
Postmortem

It’s 1400, 50 years after the darkest days of Europe, but one thing has changed, dramatically. The Black Death that killed 1/3rd of the European population and 75-200 million people globally, was worse. The plague spread from Crimea to ports all around the Mediterranean, and in just 8 years killed over 90% of all Europeans. The HRE, Byzantine empire, Hungary and more, all collapsed under the mass culling of the bubonic plague. Cities like Paris, London, Rome, Konstantinople burned to the ground in attempts to kill the plague. Southern Europe became devoid of life, and mere pockets of survivors were left across the northern parts of Europe, leaving the continent open for invaders. A handful of European nations survived by becoming isolationist. The Middle East and North Africa were less affected by the monstrous pandemic, as they closed their borders much sooner and more strictly. The old world is in chaos, Christianity and the Europeans are on the brink of extinction, how will you shape this dead continent? How will you seed the foundation of the future? Welcome, to Post Mortem: Europa

Rules

  • General Rules:
    • General Behaviour: Do not insult or harass anyone.
    • Editing the Page: Do not edit the page without staff permission. The turn section is an exception. You can edit it, and you even have to.
    • Adding your Turn: Add your turn to the turn section. You have to do it.
    • Editing a Turn: Do not edit someone else's turn if you are not a staff member.
    • Using Bullet Points: Use bullet points in your turn to make it look neat.
  • Expansion Rules
    • Dark Grey: Areas without any human life, cities and infrastructure have been swallowed by nature. All kinds of expansion is slow
    • Light Grey: Areas where some humans still live, hostile expansion is slightly slower than in the Dark Grey, but friendly expansion is possible and is faster than hostile, but resistance will be rather minor
    • Expansion Limits: Be logical, a nation with a large population and strong economy + military will be able to expand faster than a small nation. "Dead regions" may be claimed but the official map will only show lands under your occupation/hold
    • Land Claims: "Dead regions"(Dark grey) may be claimed but the official map will only show lands under your occupation/hold or what you've colonized already
  • War Rules
    • Preparing a Battle: In your turn you must state a strategy for attacking another nation if you plan to do so. Simply saying, "We invade (x)" will result in an automatic loss. You must state how many soldiers are in the invasion, the more in depth the invasion is, the more likely it is to succeed.
    • PvP: If two players are at war, both must make a strategy, if the other player states a detailed plan for invading every inch of the campaign, and the other just says, "Hurrr we invade (x) durrr" the one with the detailed plan will win automatically. If both players have solid strategies their forces will be placed in the algorithm
    • Outcome: Each PvP and PvE/EvP battle will be decided by the algorithm(Not yet uploaded, looking for a good one atm) If you feel the outcome was unjust or illogical please contact the staff in the comments
  • Miscellaneous Rules
    • 1: All events must be reasonable and within the realm of plausibility
    • 2: Memes are allowed if they follow the aforementioned rule
    • 3: Random events which may lead to major disadvantages to players and NPCs will occur, such as epidemics, pandemics, dryness etc.
    • 4: If you feel that an event by another player or a world event by the mod(/s) is unjust or not within the boundaries of rule 1, please tell the mods, and explain why it shouldn’t be like it is, if your accusation is refuted, it is refuted. Remember to notify us of these problems on the turn that they happened or the next
    • 5: All military technological advancements will be announced in the NPC/World events, making advancements in warfare without the consent or approval of the mods will be treated with sanctions
    • 6: All other technological advancements can be made as you please, but within the boundaries of reality. If you make surreal advancements we will ask you to change that part of your turn
    • 7: Any kind of vandalism will lead into a ban
    • 8: This map game follows the tiered(basic) turn layout, (1 warning) failure to use the tiered layout after a warning will lead to a kick of 1-2 turns in game
    • 9: Turns are 10 years in game, 5 during times of great tension, 1 year during large wars, these will be decided by the admin and the admin will notify the time frame of the next turn after most turns are in
    • 10: Say 'Press F to pay respects' to join, and state the nation which you want to join as in the same comment
    • 11: There will be no discovering the Americas, because there's enough room in Europe to expand and populate for a enough centuries

Algorithm (WIP)

Turn Template

Nation Name

  • Government: Despotic Monarchy, Oligarchic Republic, etc.
    • Ruler (King, Emperor, etc.): Ruler Name
    • Laws: Tell about new laws, if any are made
      • Parliament: Not necessary
        • First Party: Number of Seats
        • Second Party: Number of Seats
        • Third Party: Number of Seats
  • Economy: Information, exports, imports, trade partners and important trade centers
  • Capital: Insert capital city
  • Demographics:
    • Population: Give atleast a couple major cities and their populations and the total population
    • Peasants: Give a count of your citizens living in poverty(this count should be roughly 70-90 % of your population, depending on the size of your nation, the larger the nation the more likely there are more peasants than merchants and nobility) if you wish to change the poverty count you must adjust laws or make events, but
    • Religion: Dominant religion and percentage
  • Wars and Conflicts: Tell about who, where and how you're fighting or preparing for a war
  • Military: Give a list of your army, what kind of soldiers and how many
  • Diplomacy:
    • Nation: Diplomatic actions made, say what you want to the nation you wish, ask for ultimatums, trade partnerships, joint wars, etc.
  • Events: Tell about what's happening within your nation

Staff

  • Owner: TheSteampunkTotoro
  • Map Maker(s): TenaciousMapping, LukaGaming (backup)
  • NPC Event Maker(s): TenaciousMapping, LukaGaming
  • Moderators: TenaciousMapping, LukaGaming, Fyorrian Mapping

Kicks and Bans

Players

  • Golden Horde: TenaciousMapping
  • Poland: Parbounli
  • Bohemia: Priceless
  • Norway: Fyorrian Mapping
  • Sweden: Asmapping
  • Candar: Lisastr67
  • Mamluk Empire: Simplenoise8
  • Ottomans: HMRFanofMappingandOthers
  • Scotland: Soviet Siberian
  • Trebizond: Batran99
  • Teutonic Order: DickHairyson
  • Wales: Mantomato
  • Ilkhanate: EthanKoenigsberg

Playable Nations

  • Europe
    • Poland
    • Bohemia
    • The Palatinate
    • Holland
    • Teutonic Order
    • Kurland
    • Riga
    • Ösel-Wiek
    • Denmark
    • Sweden
    • Novgorod
    • Norway
    • Iceland
    • Faroe
    • Scotland
    • Cumbria
    • Northumberland
    • York
    • Lancaster
    • Wales
    • Ulster
    • Connacht
    • Munster
    • Leinster
  • Asia
    • Golden Horde
    • Ottomans
    • Candar
    • Trebizond
    • Georgia
    • Mentese
    • Teke
    • Hamid
    • Karaman
    • Ramazan
    • Germiyan
    • Cyprus
    • Rûm
    • Ilkhanate
  • Africa
    • Mamluk Empire
    • Tunis
    • Tiemcen
    • Morocco

Alliances

Turn 1: 1400-1410 AD

Königreich Böhmen (Kingdom of Bohemia)

  • Government: Feudal Monarchy.
    • King: Wenceslaus IV .
      • Dynasty: Von Luxembourg.
    • Laws
      • Allocation of More Farmland: Most of our population is in poverty so we set up a new plan that will be implemented starting in the next year and ending in five to give more farmland to more people to bring people into jobs and help create a better economy.
  • Economy: Our economy is pretty weak and pretty trade reliant on livestock and farming but we are self sufficient without the need of imports. But without as many countries to trade with, we have to try even harder to seek new trade partners, such as Poland and even some people in the wastes, we start to set up trade posts on the edge of our borders hoping to attract trade from the wastes from the people still alive there. Our major trade cities are Kattowitz, Breslau, and Prag.
  • Capital: Breslau (Wroclaw).
  • Demographics
    • Population: With a population with 260,000, most of it lives in cities after the plague ravaged most of the countryside. Some of the biggest cities include, Breslau, Prag (Prague), Ostrau (Ostrava), and Kattowitz (Katowice).
      • Poverty: Out of our 260,000 population about 85% of it is in poverty.
    • Religion: 92% Catholic, 8% Hussite.
  • Military: Our army is relatively small and basically a milita where we call upon them only when a conflict or unrest happens, about 5,000 troops strong at the moment.
    • Wars and Conflicts: None this turn.
  • Diplomacy
    • Poland: We would like a treaty to increase our trade relations so we can have better relations, open up more opportunities for our merchants, and help us build our economies up together.
  • Events
    • Spreading of the Hussites:: Based on the foundation of Jan Hus and the corruption of the already dying catholic faith, the spreading of a moderate reformed catholic religion named after Hus, "The Hussites" seek to gather a following which has already been set in a place with many new followers coming iin every year.

Królestwo Polskie (Kingdom of Poland)

  • Government: Hereditary Monarchy
    • King: Władysław II Jagiełło
    • Laws: Due to Pope moving to Krakow from Avignon, the official languages in Poland are Latin (Church language) and Polish (other people language).
  • Economy: Feudalism, poor economy. We sell grains and salt and import metals with Polish and several slavic families left alone with no government. Our trade centers are Krakow, Poznan, Lwow and Warsaw.
  • Capital: Krakow
  • Demographics:
    • Population: 800 000 inhabitants, some them are Polish but Ruthenians are living in southeast lands around Lwow. Major cities:
      • Krakow: 10 000
      • Warsaw: 6 000
      • Poznan: 5 000
      • Lwow: 5 000
    • Poverty: ~600 000 inhabitants (75%) are living in poverty.
    • Religion: Catholicism (87%), Orthodoxy (12%), Paganism (1%)
  • Wars and Conflicts: none
  • Military: 
    • Spearmen: 4 000
    • Crossbowmen: 1 000
    • Archers: 6 000
    • Swordsmen: 4 000
    • Light Cavalry: 2 000
    • Heavy Cavalry: 500
  • Diplomacy:
    • Bohemia: We accept to sign trade & economic treaty.
    • Teutonic Order: We may not attack you if you don't slave native slavic people (Polabians, Kashubians) in Pomerania.
  • Events:
    • New Pope: Due to Rome and Avignon being collapsed by the plague, Pope went to Krakow but died after a group of wolves attacked him. Polish elected their new Pope Władysław I who resided in Krakow, where the Wawel Cathedral is located. After election, Latin became the second official language and supported Church's influence in Poland.

Mamluk Sultanate

  • Government: Sultanate
    • Sultan: Nasir ad-Din Faraj (1st reign) (20 June 1399 - 20 Sep 1405), Izz ad-Din Abd al-Aziz (20 Sep 1405 - Nov 1405), Nasir ad-Din Faraj (2nd reign) (Nov 1405 - Present)
    • Dynasty: Burji
  • Economy: Based on agriculture, trade and industry.
  • Capital: Cairo
  • Demographics
    • Population: 7 million.
    • Religion: 88% Sunni Islam, 10% Shia Islam, 2% Other (Christian, etc.)
  • Military: Quite large, we are not affected by the plague up north. We have around 60 000 troops.
    • Wars and Conflicts: None.
  • Diplomacy
    • Ilkhanate: Non-Aggression pact? We have no reason to fight.
    • Cyprus: Submit to your Mamluk overlords.
  • Events
    • Short Reign: Izz reigned for only 2 months before Nasir came back.

Ulus of Jochi (official) | Golden Horde (unofficial)

    • Backstory: 
      • Temujin's Heritage:
        • After the death of Genghis Khan, his sons divided his empire. Jochi, one of Genghis' sons, claimed land in Central Asia and established an ulus. The Ulus of Jochi became known as the Golden Horde. After the death of Batu Khan (the founder of the Golden Horde) in 1255, his dynasty flourished for a full century, until 1359, though the intrigues of Nogai did instigate a partial civil war in the late 1290s. The Horde's military power peaked during the reign of Uzbeg (1312–1341), who adopted Islam. The territory of the Golden Horde at its peak included most of Eastern Europe from the Urals to the Danube River, and extended east deep into Siberia. In the south, the Golden Horde's lands bordered on the Black Sea, the Caucasus Mountains, and the territories of the Mongol dynasty known as the Ilkhanate.
      • Plague and Aftermath:
        • Anno Domini 1350. Europe lies in ruins. It's towns and villages are depopulated. It's nobility and it's servants are killed. Everyone is killed. However, a few people, a few brave people, leave their homes and migrate. A few people came to the Golden Horde and settled there, converting to Islam. The Golden Horde gradually expanded it's territory. It's Golden Age came under Mohammed Ügüzbek Khan, better known as Ügüzbek the Great.
    • Government: Nomadic empire
      • Khan: Ügüzbek Khan (since 1399)
      • Dynasty: Borjigin
      • Legislature: Kurultai
      • Religion: Sunni Islam
      • Capital: Sarai Batu
    • Military:
      • Horsemen: 95,000
      • Archers: 10,000
      • Mercenaries: 1,000
    • Wars:
      • Invasion of Georgia: The Golden Horde invades Georgia with 80,000 horsemen, 5,000 archers and 1,000 mercenaries. The goal of the Horde is to bring make Georgia muslim.
    • Economy: Mainly based on trade and looting.
    • Diplomacy:
      • Ilkhanate: We give you expensive gifts to confirm the friendship and fraternity between our uluses.
      • Novgorod: We invite you to Sarai to discuss some things.
      • Mamluks: [Secret] My fellow brother! Would you like to divide Ilkhanate? [Secret]

Beylik of Osmanoğullari (Ottomans)

  • Government: Absolute Monarchy
    • Bey: Bayezid I
    • Heir of the Throne: Şehzade (Prince) Mehmed Çelebi
  • Economy: We established trade with the Sultanate of Rum.
  • Capital: Bursa
  • Demographics:
    • Population: 1,042,000. The pandemic have a little to no effect to the population in our country.
      • Major Cities:
        • Bursa: 134,000
        • Söğüt: 94,000
        • Izmir: 67,000
    • Poverty: Roughly 81% of the population.
    • Religion: Islam is the official religion, making up 95% of the population while the the rest 5% are Orthodox Christians made up from Greek populations.
  • Wars and Conflicts: None. We have stopped expanding into the Byzantine territory since the reign of Orhan I, and fear of the pandemic in Europe still existed caused us to focus on Anatolia ever since, and since Bayezid came to power, there are no conflicts yet. 
  • Military: Our army is not much different from other Turkic Beyliks. It consisted of regular infantry, archers, light cavalry called Akinjis, and heavy cavalry called Sipahis. However, we start practice a new recruitment system called Devşirme. We train young boys from volunteering parents who wants their sons to become a warrior. These boys would form the Janissaries later on, which will be the elite guard unit of the bey.
    • ​​​​​Regular Infantry: 30,000
    • Archers: 15,000
    • Akinji: 20,000
    • Sipahi: ​​10,000
  • Diplomacy: None
  • Events: 
    • Heir of the Throne: The first three heirs died, one because of an accident and the two others were sick. So Bayezid chose his third son, Mehmed, to be the heir. However, he is suspicious of his other sons planning a revolt.

The Welsh Republic

  • Backstory:
    • The Principality of Wales was largely based upon the Kingdom of England at the time. The Prince was the heir to the throne of England, the Prince swore alegiance to England and England was their only neighbour. However, when the Great Death struck, a rift occured between the two kingdoms. What was once a clotsely knit relationship broke away, as the Prince of Wales died. With no clear royality rising up, what was once a kingdom got forced into a citizen-based government as the people had to stick together to survive in this dead world. 
  • Government: Republic
    • Ruler: Leader Bethan Hughes
    • Act 1:1 - The Agriculture Restart Act: Many Farmers and Workers have died due to the Black Death. At this moment, not much food is being produced, which is concerning for us as it could weigh down on us in the near future. Therefore to avoid that ever happening, we have decided to start a agriculture program and get our food production back up to standard.
    • Act 1:2 - The Mass Education Act: The Great Death led to wales becoming a republic and valuing the people's views. There is one issue with this: The People aren't well educated. To nullify this issue, we have installed a mass education system, with schools popping up everywhere.
    • Act 1:3 - Democracy Act of 1401: As of now, the Nation is a Republic. Voting results in Bethan Hughes to be President of the Republic of Wales. Voting occurs whenever the leader dies or abdicates.
    • Act 1:4 - Birthing Act: Wales has lost a lot of people to the Great Death and now is greatly depopulated. In order to recover, people are being encouraged to have more and more children as far as they can support them.
  • Economy:
    • Our Economy is very Agriculture based as of now
    • Exported Material: Sheep Fur, Sheep Meat, Wood, Crops, Fish
    • Imported Material: Metals
    • Main Trade Centres: Colwyn Bay, Aberystwyth
  • Demographics:
    • Capital: Bangor
    • Total Population: 62,792
    • Percentage of Population on lower income: 86%
    • Cities:
      • Bangor: 6,541 people
      • Colwyn Bay: 4,912 people
      • Aberystwyth: 4,282 people
      • Caernarfon: 3,630 people
      • Llandudno: 3,205 people
      • Wrexham: 3,141 people
      • Machynlleth: 2,642 people
    • Religion: Catholic Christian (76%), Celtic Christian (18%), Other (6%)
  • Operations and Expansions: 
    • The Reunion: We send 8 troops of Cavalry (Each Troop Consists of 15 cavalry, 14 Swords Cavalry, 1 Archer Cavalry) into the South and South East parts of Wales to inform the people of the new republic and present them with the option of reuniting. These people are culturally Welsh, and Religiously similiar. Therefore, with news of a new nation, we hope they join the nation. They are provided with autonomy. The settlements are small so they should not have any military. We hope that the sheer fact that we have sent troops at them intimidates them into joining our nation.
    • Gloucester Integration: A Battlion of Swordsmen, accompanied by a squadron of archers and 3 reconnaisance troops of cavalry move towards Glouchestershire, just South East of Wales. They are joined by 3 groups of 1000 civillians and supplies. Each Group is to establish a new, well-designed, well-planned settlement, while the Armed Forces are to establish a military base in the region, in between all 3 settlements. Each Group is given 6 wagons. 1 wagon of tools which include axes, hoes and sickles. 2 wagons stores a load livestock, typically many sheeps, and a few cows, but could include chickens. The other 3 wagons have supplies to build with and seeds. These are the essentials given to each group, but trade is done regularly and more supplies are traded around. The people in the groups are picked based on their willingness to reproduce and their ability in farming, building and teaching. The army base is to be built by the armed troops, using some supplies provided, but mainly from local resources. The base is to have sleeping quarters for 3000 men and training fields and stables.
    • Bristol's Rediscovery: 2 Troops of Cavalry are sent to check on the city of Bristol to see if anything lives, if anything is still there, if anything survived.
  • Military: 
    • Swordsmen: 850
    • Archers: 450
    • Cavalry Swordsmen: 150
    • Cavalry Archer: 50
    • Pikemen Guards: 40
    • Sloops: 4
  • Diplomacy:
    • Leinster: Trade Agreement? We both need to recover
    • Scotland: Trade Agreement? We both need to recover
    • Cumbria: Trade Agreement? We both need to recover. Also, potential Military Agreement? We nations on these British Isles need to stick together to survive this great death.
  • Events: 
    • Church of Wales Established: Wales, historically, has been faithful to the Church of England which was in tandem with the Church in Rome. With the Church of England Ruined, The Church of Wales is set up

Roman Empire (Trebizond)

  • Government: Republican Monarchy
    • Emperor: Manuel III Megas Komnenos (1390 - Present)
  • Economy: Gold coins were issued under the new Roman names.
  • Capital: Trebizond
  • Demographics:  200,000. Many of the people in the territory had considered themselves "Romans" since the mid-14th century. The population has mainly made up of Pontic Greeks, but has shown a bit of diversity in having Turkish and Georgian peoples close behind.
    • Population: Total of 200,000.
      • Trebizond: 20,000
    • Religion: Orthodox Christianity is the official religion. Minor Islamic sects are tolerated.
  • Wars and Conflicts: None. 
  • Military: The Trapezuntine "Roman" Army are made up of diverse groups equipped with standard chain-mail, leather, and scale armor. Before 1360, the Cavalry of Stratiatoi (Lancers) option is mandatory; after 1400 the lancers had been absorbed by the horse archers. Between 1360 and 1400 the Lancers may be taken, but are not mandatory. Some of the Light Horse fielded could be Anatolian Turkish allies. Laz and Tzan horse archers were mostly unarmoured, equipped with bow, sabre, and sometimes mace, but they had a fearsome reputation. Psiloi and Bow would be made up of both Laz and Tzan infantry archers and Trapezuntine archers.
    • ​​​​​Infantry: 10,000
    • Cavalry: 2,000
    • Archers: 3,000
  • Diplomacy: Georgia are our close historical allies, having helped us in achieving independence from the old Romans.
  • Events: 
  • The Last Romans: Of the fall of the Byzantine Empire in the mid-1300s, the Empire of Trebizond increasingly saw itself as the last legitimate bastion in a long line of states directly descended from Rome. After ships carrying hundreds of people that managed to escape the plague began to arrive on the shores, they claimed that Constantinople had "burned under the sickly fires from God". Alexios III of Trebizond reversed the title "Emperor and Autocrat of the entire East, of the Iberians and Perateia" back to "Emperor and Autocrat of the Romans" in 1361 to declare the Byzantine Successor state as the newer Roman Empire. He began to try to gain allies or legitimacy over other territories via marriage of his daughters towards his muslim neighbors.

(Beylik of) The Candarids,also known as Isfendiyarids (İsfendiyaroğulları/Candaroğulları)

  • Government:  Absolute Monarchy
    • Ruler (King, Emperor, etc.): İsfendiyar Bey
    • Laws:
      • Literacy for All : Even though the Candarid court is a house of

wisdom most of the peasants are illiterate. To solve this,we are issuing a decree to introduce a second alphabet,one based on the Italian version of the Latin alphabet for the usage of our peasants and partial usage by the court. Officials will be sent to every village to teach the new alphabet. The old Arabic alphabet is planned to be phased out by 1431.

      • Agricultural Land for All: Free agricultural land is being

given out by the Candarid government to reduce poverty among subjects. This project will  reduce poverty to an estimated %75 by 1415.

  • Economy: Mostly agriculture and

fishing,but iron and copper ores are also found and mined in Kastamonu. Sinop is also an important trade center.

  • Capital: Sinop
  • Demographics:
    • Population: 500,000 (Based on the population figure of 420,000 in 1332)
      • Sinop: 75,000
      • Kastamonu: 45,000
    • Peasants: Around %83
    • Religion: Sunni Islam %90, Orthodox Christianity %10
  • Wars and Conflicts: N/A
  • Military:
    • Light Cavalry: 25,000
    • Infantry: 15,000
    • Archers:7,000
    • Navy: Around 150 warships (mostly galleys) and 75 transport ships
  • Diplomacy: NaN
    • Events:
      • Expedition to the North: In 1402, a contigent of 1500 archers

and 3500 infantry have been sent to where Odessa formerly was with 35 transport ships. They have explored Odessa and the surrounding areas,and have set up a small outpost on the coast. An expedition further north is planned in 1415.

Kingdom of Sweden

  • Government: Hereditary Monarchy
    • Queen: Freya Karina of Västerås
    • Laws: N/A
  • Economy: Mostly based on agriculture, furs, etc.
  • Capital: Uppsala
  • Demographics:
    • Population: 789,600
      • Uppsala: 58,822
      • Stockholm: 45,254
      • Västerås: 29,862
      • Turku: 27,826
      • Viipuri: 23,398
    • Peasants: Nearly 90%
    • Religion: Catholicism, under the Church of Sweden: 96%; Catholicism, under other: 1%; Other religions: 3%
  • Wars and Conflicts: N/A
  • Military: 37,025
    • Spearmen: 9,705
    • Swordsman: 12,950
    • Bowmen: 10,350
    • Arsonists: 3,500
    • Cavalry: 510
  • Diplomacy:
    • Norway: We agree to your united trade area near Raros. In the meantime, I suggest we develop, grow, and expand to fill the world now that our Europe is empty. We must lead the world in these dark times, and as song kingdoms that have not fallen to the godforsaken disease of the Black Death, we shall rule! Long live the Scandis!
    • Novgorod: I see that you are one nation that has stood up in these times of darkness and sickness. I ask for a non-aggression pact, because we are in need of developing after the Death, and any war will ultimately fail us no matter what.
  • Events:
    • Östergötland-Södermanland Expedition: A group of 750 spearmen, 1000 swordsmen, 1000 bowmen, 100 arsonists, 50 cavalry forces, and 2,500 colonists have settled in the regions of Södermanland and Östergötland to explore, develop, and expand the reaches of Sweden. The likelihood of Södermanland being annexed completely is 100%, as it is only a small area, and it has been prepared for annexation into the Swedish Kingdom for years now. Östergötland will take some time however, as it is larger, and it is land not historically taken by the Swedish Kingdom.

Turn 2 (1410-1420 AD)

Cumbria-Northumberland War: Cumbria declares war on Northumberland without a casus belli and a large portion of Northumberland's land is ceded to Cumbria. This causes other nations to form an Anti-Cumbria coalition.

War of the Roses: The two duchies of Lancaster and York, representing the house of Lancaster and York respectively, after much strife, decide to go to war over English supremacy.

Papacy of Krakow: The Papacy is reestablised in Krakow, the capital of Poland, and receive much recognition as the legitimate successor of the old Roman Papacy.

Cyprus: Under Mamluk intimidation, they seek protection from the Ilkhanate.

Ilkhanate: Border friction between them and the Mamluks have left their relations sour, and they do not respond to the latter's non-agression pact request.

Swedish expedition of Östergötland: The expedition is attacked by mass packs of wolves and die.

Norway: Their expansions see limited success.

Ösel-Wiek: The duchy of Ösel-Wiek sets up to colonise the Estonian coast and the northern tip of Gotland.

Georgia: They come to Trebizond and Rum, asking for assistance against the invading Golden Horde.

Novgorod: The city of Neva, once devastated by the plague, is now a flourishing trading port in the Baltic once again. Without Muscovy, they are free to expand southwards.

Cumbria: They establish an alliance with Wales.

Leinster and Scotland: They agree to a trade agreement with Wales due to their close proximity.

Wales: The Reunion was a success, however the expedition to Glouchestershire is… well, not so much.

Królestwo Polskie (Kingdom of Poland, Regnum Poloniae)

  • Government: Hereditary Monarchy
    • King: Władysław II Jagiełło
    • Pope: Władysław I
    • Laws: Max 60% soldiers can be sent to new campaigns and min 40% of soldiers must stay in defence of important castles and borders.
  • Economy: Feudalism, poor economy. We sell grains and salt and import metals with our partners of Bohemia and several slavic families left alone with no government. Our trade centers are Krakow, Poznan, Lwow and Warsaw.
  • Capital: Krakow
  • Demographics:
    • Population: 800 000 inhabitants, some them are Polish but Ruthenians are living in southeast lands around Lwow. Major cities:
      • Krakow: 10 000
      • Warsaw: 6 000
      • Poznan: 5 000
      • Lwow: 5 000
    • Peasants: ~600 000 inhabitants (75%) are peasants.
    • Religion: Catholicism (87%), Orthodoxy (12%), Paganism (1%)
  • Wars and Conflicts: Expansion to West Pomerania (Pomorze Zachodnie) and Slovakia
  • Military: 
    • Spearmen: 4 000
    • Crossbowmen: 1 000
    • Archers: 6 000
    • Swordsmen: 4 000
    • Light Cavalry: 2 000
    • Heavy Cavalry: 500
    • Scouts: 10
  • Diplomacy:
    • none for now
  • Events:
    • Expansion: Our scouts are exploring lands with no government in West Pomerania and North Slovakia and brings some information about them. Then, 2000 spearmen, 400 crossbowmen, 2000 archers, 1500 swordsmen and 500 light cavalry form an expansion group and split into two: Północ (in West Pomerania) and Południe (in North Slovakia). 'Północ' moves to area around present Szczecin and 'Południe' moves to West Carpathian mountains in present regions of Prešov and Žilina.
    • Pope's autonomy: King Władysław II Jagiełło gave some areas south and west from Krakow under autonomous rule of Pope as successor of former Italian Papal States.

Kingdom of Sweden

  • Government: Hereditary Monarchy
    • Queen: Freya Karina of Västerås
    • Laws:
      • Agricultural Passing: It is declared that all lands within the Swedish realm ripe for agriculture are to be distributed equally among the populace, as the lands are empty and have begun to be taken by the undergrowth.
      • Pagan Jizya-Hedniskatt: A law has been enacted that has similar features to the Jizya taxes of Muslim countries, called Hedniskatt (Hednisk skatt combined). This law allows pagans to openly practice their religion without persecution, all the while having to pay an extra tax called Hedniskatt to the government. On preaching and conversion however, there remains a grey area.
  • Economy: Mostly based on agriculture, furs, etc.
  • Capital: Uppsala
  • Demographics:
    • Population: 797,970
      • Uppsala: 57,822
      • Stockholm: 46,983
      • Västerås: 28,611
      • Turku: 26,263
      • Viipuri: 23,845
    • Peasants: Nearly 91%
    • Religion: Catholicism, under the Church of Sweden: 95%; Catholicism, under other: 2%; Other religions: 3%
  • Wars and Conflicts: N/A
  • Military: 38,065 troops
    • Spearmen: 9,905
    • Swordsman: 12,950
    • Bowmen: 10,875
    • Arsonists: 3,700
    • Cavalry: 525
  • Diplomacy:
    • Norway: It seems that the Lord has punished us for trying to venture into the nature for which he has designated for his other creations. Perhaps a joint expedition into the wilderness between our lands and around Røros will be much more fruitful, no Norway? If we are to o on with such an expedition however, let it wait a decade or two, for it is clear that we must develop and recover rather than expand and conquer at the current [moment].
  • Events:
    • Östergötland Tragedy: In the middle of the Östergötland Expedition, massive packs of wolves kill off 55% of the colonists, army-men, and cavalry, allowing only 2430 to return to the Kingdom of Sweden alive. Many in the country protest the Expedition for its failures and high fatality rate. This tragedy may prompt a future governmental change in the country.
    • Rural Growth: In all major cities and towns except Viipuri and Stockholm, a portion of the population leaves for the free farmland in the Agricultural Passing Law. Stockholm and Viipuri are the only cities to grow because of a surge in port, trade, and naval growth.
    • Development: A lesson is learned from the Östergötland Tragedy, in which it is advised to develop and recover the cities, lands, and infrastructure of the realm rather than venture out and get killed. Three forts are constructed in Örebro, Porvoo, and a recently chartered city called Gävle, while fortifications are established in all major cities plus these fort cities.

Königreich Böhmen (Kingdom of Bohemia)

  • Government: Feudal Monarchy.
    • King: Wenceslaus IV (1378 – 1419), Sigismund (1419 - ???)
      • Dynasty: Von Luxembourg.
    • Laws
      • Building More Schools: As less people are in poverty with the more farms, we begin to focus on the other big problem in our country, our education system, which is very basic. We begin to slowly build more basic schools and teaching the children how to read and write in German, and focusing on getting more people literate before doing anything else.
      • Dealing with the Plague: While less of just trying to study the plague and find a cure, it's more of a counter measure of the plague spreading through our lands again from our expeditions outside of our land and small outbreaks still happening in the countryside but simply putting infected patients into separate health buildings where they are isolated from the rest of the country until the plague goes away, or they did.
  • Economy: Our economy is pretty weak and pretty trade reliant on livestock and farming but we are self sufficient without the need of imports. But without as many countries to trade with, we have to try even harder to seek new trade partners, such as Poland and even some people in the wastes, we start to set up trade posts on the edge of our borders hoping to attract trade from the wastes from the people still alive there as well as building a couple new ones in our expanded areas. Our major trade cities are Kattowitz, Breslau, and Prag.
  • Capital: Breslau (Wroclaw).
  • Demographics
    • Population: With a population with 271,533, most of it lives in cities after the plague ravaged most of the countryside. Some of the biggest cities include, Breslau, Prag (Prague), Ostrau (Ostrava), and Kattowitz (Katowice).
      • Poverty: Out of our 260,000 population about 85% of it is in poverty.
    • Religion: 75% Catholic, 22% Hussite, 3% Other.
  • Military: Our army is relatively small and basically a milita where we call upon them only when a conflict or unrest happens, about 5,000 troops strong at the moment.
    • Wars and Conflicts: None this turn.
  • Diplomacy
  • Events
BohemianExpansion

Bohemia expanding

  • Expansion into old Bohemian Lands: After the falling "health" acts, we feel confident into expanding into some old land for the king, starting east from Prague, we march into land here, and claim the land along with building new healthcare places, trading posts, and dealing with people who oppose us expanding there.
    • Continuation of The Hussite Religion: The Hussite continues to spread through our land far and wide, gaining more traction then ever before as many new people start following the faith.

Ilkhanate (former) | Timurid Empire (official)

  • Government: Monarchy
    • Ruler:
      • (Insert Ilkhanate leader here) (1410-1412)
      • Tamerlane II (1412-present)
    • Economy: The Silk Road is one of the vital parts of this nation's economy and thus trade is one of the predominant parts of this nation's economy.
  • Demographics:
    • Population: roughly 5,000,000 (an additional two million if you count outside of the map boundary)
    • Religion: 60% Sunni Islam, 30% Shia Islam, 10% Other (Zoroastrian, Christian, Tengri, Hindu, etc.)
  • Wars and Conflicts: N/A
  • Military:
    • 5000 mounted archers (camel/horse)
    • 10,000 melee troops
    • 8000 archers
    • 5000 cavalry (camel/horse)
    • 90 transport ships
    • 35 war ships
  • Diplomacy:
    • Mamluk: OK whatever but we'll only have non-aggression pact.
  • Events:
    • Descendent of Timur himself: The descendent of Tamerlane (or Timur) emerges in a political background in 1400. His father died in 1405 and he was born on 1375, older than his eldest child, Miran (coincidence if you see VoidViper? I think not) and he also took upon his father's name as well. He rose to political ranks of the khanate and become one of the closest advisors of the Ilkhanate leader (which I won't disclose his actual name). However Tamerlane decided to secretly gain his own ranking benefits by massing up soldiers across the years as he grew closer to the leader. His plan was to establish a long-lasting legacy of his father's position as a general of the Ilkhanate.
    • Overthrow of the Ilkhanate: On 1413, Tamerlane II (or Timur II) emerged as a pretender to the throne. Unsatisfied of the leader's intention of ignoring the Mamluks, Tamerlane decided the best opportunity was to overthrow the khan himself and installing himself as the new ruler. By the end of 1419, the plan was all well and done. He installed himself as the ruler of the Ilkhanate and pulled out any remaining forces still loyal to the previous leader near the Mamluk territory.

Ulus of Jochi (official) | Golden Horde (unofficial)

    • Government: Nomadic empire
      • Khan: Ügüzbek Khan (since 1399)
      • Dynasty: Borjigin
      • Legislature: Kurultai
      • Religion: Sunni Islam
      • Capital: Sarai Batu
    • Military:
      • Horsemen: 100,000
      • Archers: 15,000
      • Mercenaries: 1,500
    • Wars:
      • Invasion of Georgia: In the first months of the invasion, the army of the Golden Horde easily steamrolls the Georgian troops. No army could match the nomads of the Horde. 
    • Economy: Mainly based on trade and looting.
    • Diplomacy:
      • Ilkhanate: We give you expensive gifts to confirm the friendship and fraternity between our uluses.
      • Novgorod: We invite you to Sarai to discuss some things. 
      • Mamluks: [Secret] My fellow brother! Would you like to divide Ilkhanate? [Secret]

Beylik of Osmanoğullari (Ottomans)

  • Government: Absolute Monarchy
    • Bey: Mehmed I Çelebi
    • Heir of the Throne: None, for now
  • Economy: We established trade with the Sultanate of Rum.
  • Capital: Bursa
  • Demographics:
    • Population: 1,051,000. The pandemic have a little to no effect to the population in our country.
      • Major Cities:
        • Bursa: 137,000
        • Söğüt: 96,000
        • Izmir: 68,000
    • Peasants: Roughly 80% of the population.
    • Religion: Islam is the official religion, making up 94% of the population while the the rest 6% are Orthodox Christians made up from Greek populations.
  • Wars and Conflicts: None.
  • Military: 
    • ​​​​​Regular Infantry: 33,000
    • Archers: 17,000
    • Akinji: 21,000
    • Sipahi: ​​11,000
    • Janissaries: 5,000
  • Diplomacy: None
  • Events: 
    • Succession to the Throne: Bayezid died from natural death on 1411, at least it is what we thought. Mehmed was enthroned. He planned to execute his brothers, however, they promised that they will not revolt against Mehmed, and he spared their lives. Still, he ordered to exile them to Western Anatolia and the islands nearby.
    • Expansion: We sent an expeditionary force to the unclaimed piece of land in Anatolia. We planned to reach the strait.

Mamluk Sultanate

  • Government: Sultanate
    • Sultan: Nasir ad-Din Faraj (2nd reign) (Nov 1405 - 23 May 1412), Al-Musta'in Billah (23 May 1412 - 6 Nov 1412), Shaykh al-Mahmudi (6 Nov 1412 - Present)
    • Dynasty: Burji
  • Economy: Based on agriculture, trade and industry.
  • Capital: Cairo
  • Demographics
    • Population: 7 million, mostly Circassian or Arab.
    • Religion: 88% Sunni Islam, 10% Shia Islam, 2% Other (Christian, etc.)
  • Military: Quite large, we are not affected by the plague up north. We have around 70 000 troops.
  • Wars and Conflicts:
    • Conflict with Ilkhanate: We are not too happy with them due to border friction.
  • Diplomacy
    • Golden Horde: [Secret] Perhaps we shall not invade yet, but an alliance between us would be favorable. [/Secret]
  • Events
    • Short Reign: Al-Musta'in was Arab, not Circassian and employed as a figurehead, but then had to abdicate after almost 5 months.
    • Support of the Golden Horde: Nasir ad-Din Faraj expressed his support of the Golden Horde invading Georgia, wishing to bring the two nations to greater relations.

Kingdom of Norway

  • Government: Hereditary Monarchy
    • Ruler: Eric of Pomerania
    • Laws: N/A
  • Economy: Mostly based 
  • Capital: Bergenn
  • Demographics:
    • Population: 626,000~
      • Bergenn: 54,000~
      • Trondheim: 43,000~
      • Bodø: 32,000~
      • Haugesund: 28,000~
      • Steinkjer: 25,000~
      • Mo i Rana: 20,000~
      • Mosjøen: 12,000~
      • Namsos: 11,500~
      • Leikanger: 6,500~
      • Other Areas: 394,000~
    • Peasants: Roughly %72.
    • Religion: 97% Catholicism, 3% Other.
  • Wars and Conflicts: N/A.
  • Military: 
    • Spearmen: 10,500
    • Swordsman: 12,800
    • Bowmen: 9,900
    • Firestarters: 4,020
    • Cavalry: 430
  • Navy:
    • 390 small transport ships (can hold 40-60 people)
    • 253 normal ships (can hold around 50-75 people)
    • 221 large transport ships (can hold 100-125 people)
    • 182 warships (attack during a war) (can hold 150-180 people)
  • Diplomacy:
    • Sweden: In that case, we will pause our venturings into our southern lands and call them back home. If our lands do eventually meet in the middle, we suggest that Røros be a border city. Neither you, nor I shall own it. Our people shall live in harmony in those lands.
  • Events/Operations:
    • Operation Kallestad: We send 400 spearmen, 100 swordman, 300 bowmen, 10 firestarters and 20 cavalry to expand into the mainland of Scandinavia, to discover any good lands for agriculture or hunting. This is expected to take a shorter amount of time than Operation Ausphaug. 
      • Current Predictions: This operation will likely succeed.
    • Operation Ausphaug (Paused): We send 500 spearmen, 300 swordsman, 400 bowmen, 20 firestarters and 30 cavalry to discover more of the southern coast for areas more suitable for agriculture fishing. We also send 20 small transport ships, 10 normal transport ships and 5 large transport ships to search areas near present day Oslo. This is expected to take a longer amount of time then Operation Kallestad, due to the area being heavily forested.
      • Current Predictions: It is unknown whether this operation will succeed or not.

The Welsh Republic 

  • Government: Republic
    • Ruler: Leader Alwyn Davies
    • Act 2:1 - Mobilisation Act: Wars ravage around us. All the nations in England are at war or were at war. This worries us as we barely have an army. Therefore, as per this act, we are to mobilise an army at a fast rate. Therefore, multiple army bases are built scattered around the nation. We enlist and train volounteers, which are encouraged by the considerable pay, the free housing and food, as well as the pride and patriotism for the country.
    • Act 2:2 - Ship Building Act: Our Navy Consists of four small sloop ships. Its time to change that. We create jobs in South Wales and give the people integrated into our nation as per the Reunion jobs in the Shipbuilding sector. Firstly, a small port is built in South Wales, while the Ship Builders work on ships in the more developed North Wales. Then, Builders build more Docks in South Wales and the Ship Builders are spread between these docks in an efficient manner. After a number of Docks are made, they are then expanded to build bigger ships, such as Galleys, Longships and Larger Transport Ships.
    • Act 2:3 - Development of Military Research Act: Our Military lacks Quantity, so we have to make up in Quality. Therefore, we establish a Military Scholarship Base in the Midlands of Wales, where there is lots of space to test weapons and it is isolated and defended. Thanks to Act 1:2, a number of people are now qualified to join the Base. (Research done by this Academy will from now on be displayed on a separate Heading)
    • Act 2:4 - Assisted Self Development Act: After the Reunion Act, we have gained a lot of comparatively less developed lands. One of our big goals is to achieve homogenuous development throughout the nation. This, however, can be an issue, since we can't spare much gold or resources. Therefore, we encourage self development, where the small settlements of people are encouraged to harvest resources and build buildings themselves. However, this is assisted by the government, where the government provides tools and a small number of animals to as many settlemets they can reach. This is supplied by wagons, defended by a troop of cavalry each. 15 Wagons roamed South Wales, refilling in the closest cities. Over these 10 years, it is estimated that 69% of all settlements are met, while about 92% of the sizeable settlements are met. Food is provided to people that are malnourished in cities and other people are given farmable land and are told to develop them, farm in them, and develop housing. If they are not used correctly, the people are removed from the land, and given to others. Other lands are overseen by the government directly while homeless or poorer people are given jobs on them. These lands are used for farming and the homeless people are given housing, some food and a small pay in return.
  • Economy:
    • Our Economy is expanding in the agriculture field, as per our new revolutionary land using systems. At the same time, Iron is discovered in small traces in South West Wales as of now. Due to the lack of development, we are only extracting a small amount. We are also expanding our logging industry and our fishing industry (thanks to Act 2:2 making boats more widespread). Our economy is also booming thanks the trade with Scotland and Leinster.
    • Exported Material: Sheep Fur, Sheep Meat, Wood, Crops, Fish, Ships
    • Imported Material: Metals
    • Main Trade Centres: Colwyn Bay, Aberystwyth
  • Demographics:
    • Capital: Bangor
    • Total Population: 91,529 (Increased drastically because of Act 1:4 and The Reunion integrating many people)
    • Percentage of Population on lower income: 78% (Reduced because of Increased Jobs)
    • Cities:
      • Bangor: 9,812 people
      • Colwyn Bay: 6,831 people
      • Aberystwyth: 6,193 people
      • Caernarfon: 4,126 people
      • Llandudno: 4,031 people
      • Wrexham: 3,941 people
      • Machynlleth: 3,109 people
    • Religion: Catholic Christian (78%), Celtic Christian (16%), Other (6%)
  • Operations and Expansions: 
    • Gloucester Integration Aftermath: While our military and people were able to enter Gloucestershire perfectly well, building long term settlements was not anywhere as easy. Our mistake came because we didn't develop the land routes to the region so our supplies couldn't reach the fledgling settlements and other than crops which take a long time, and animals, that were limited, the settlements were starved. With news of the death of colonists coming to the mainland, all people were pulled out to reduce death. What remained was a few, half built settlements and abandoned farms, farms that shouldn't die anytime soon because of the rain. The Military Base is also abandoned with some equipment left behind.
    • Return to Gloucestershire: Our first failure could be attributed to our lack of transport link as far as we can tell. Having learnt from our mistake, and taking into consideration Act 2:2, this time we expand in Gloucestershire across the sea, where we build settlements close to the sea where smaller ships can act as fishing vessels to provide food locally instead of having to rely on the mainland fully while the crops grow and animals breed. At the same time, using our Southern Docks, we also ship resources to these settlements. This is all while a group of workers, supplied with food and accompanied by a Platoon of Swordsmen and Archers, try to establish Road connections between the Settlements and the Mainland. At the same time, A troop of cavalry escort a wagon to retract the equipment left in the army base.
    • Glouchestershire Plans: The settlements are to be built by civilians brought to the land using Cogs and Galleys, each group coming with enough food to support them for at least a week. With the ships that carried people, other Cogs are to come bearing enough wood and stone to build buildings. The first building to be built, apart from small housing for the workers, is a sort of Dock to house cogs which are to be used for fishing. Cogs and sloops with food are to come to the settlement every 2 days. The Dock is also to be used to make disembarking goods easier than before. This trend of shipping good continues until the Dock is built in one settlement. Then, ships are to visit the settlement daily with goods, to expand it and to build settlements branching out of the first one. People are to be added to the settlement, people who are aiming to start their own society. The insertion of resources is to continue, until the settlement has achieved self-reliance, at which point, there will be trade between them and the mainland. 4 sloops are ready to send in resources into the Settlements if things go sour. 
  • Military: 
    • Army: 
      • Swordsmen: 2150
      • Archers: 1750
      • Cavalry Swordsmen: 450
      • Cavalry Archer: 350
      • Pikemen Guards: 100
    • Navy: 
      • Sloops: 8
      • Cogs: 12
      • Galleys: 2
      • Longships: 3
      • Fishing Vessels: 46
      • Ship Builders: 7513 Workers
  • Military Research Projects (Moderators, determine the effect of this):
    • Amidst the Ship Building Craze, our scholars are researching the effect of Triangular Sails, which were used in Italy in the 13th Century, and have come from Arabia. They are seeing if a sort of ship can be made with these sails.
       
  • Diplomacy:
    • York: Trade Agreement?
    • Lancaster: Trade Agreement?
    • Ulster: Trade Agreement?
    • Munster: Trade Agreement?
    • Cumbria: We break all ties. Your attack on Northumberland was unwarranted and unjustified.
    • Anti-Cumbria Coalition: We join the coalition
  • Events: 
    • Death of Bethan Hughes: The First Leader of the Republic of Wales, Bethan Hughes, abdicated after her health worsened due to aging. This led to elections throughout the nation, where young Alwyn Davies was elected, thanks to his revolutionary Land Sharing plans and his military ambitions. Bethan Hughes eventually passed away, on the 6th of April 1414 and was buried, escorted by a crowd of mourning Welsh

Turn 3 (1420-1430 AD)

Tlemceni-Tunis war: The Tlemceni sultanate begins an invasion of the rest of Tunis, but are met by a Tunisian army at Filfila, half a day's march from the Oued Zeramna river, the 4 000 strong first wave is sent running back to Skikda with 2 340 dead by the 5 450 strong defending army. A second wave 6 750 strong is sent with ships assisting the assault, and the Tunisian defense is broken but with massive losses. The Tlemceni army quickly advances to Lac Fetzara, establishing a new front and sending small pillaging parties to the east to take food and riches from the local villages. The Tunisians send 3 400 soldiers to break the new line in 1412, and succeed in weakening the line, but are forced to retreat. Both sides agree to a truce with thousands dead.

Tlemceni: They continue expanding in Iberia, claiming land north until Torrevieja and send an expedition to Murcia to seek for riches of the Castilian kingdom

Tunis: The colonization effort is further publicized, allowing more who wish to go to the frontier as long as they agree to pay taxes and be subject to colonial laws and occupation. A new colony is made in Sardinia where the cities of Cagliari, Carbonia, Villacidro and Arborea are claimed and resettled. Several thousands of people travel to Sicily, settling in the already claimed land. The Tunisian military slowly prepares for a war against Tlemceni for reclamation of lost lands. They arrange a secret defensive pact with Morocco

Morocco: They expand westward in Iberia up till Faro and eastward to Granada, keeping a distance from the conflict in the east, but after the efforts made by the Tunisians they arranged a secret defensive pact

Georgia: Their final defenses break under the massive numbers of the Horde, over 40 000 Georgians(including civilians) died in the battles, but they were able to kill 15 000 invaders.

Osman Expedition: The expedition in Anatolia mysteriously goes missing, with no signs of success or failure reaching their way back to the Osman lands. What could've happened to them?

York, Lancaster, Ulster(To Wales): The creation of trade between us would be favourable, perhaps we should establish a merchant guild that spanned all our nations?

Munster(To Wales): No thanks, the trade ships would be pillaged by the Leinster navy and criminals

Cumbria: They begin fortification of their newly claimed lands and enhance infrastructure.

Królestwo Polskie (Kingdom of Poland, Regnum Poloniae)

  • Government: Hereditary Monarchy
    • King: Władysław II Jagiełło
    • Pope: Władysław I (until 1428), Władysław II (since 1428)
    • New Laws: New Tax system: Polish-origin Noblemans should pay 5% their income to Kingdom's treasury, 5% for Catholic Church and 1% for peasants to reduce their poverty.
  • Economy: Feudalism, poor economy. We sell grains and salt and import metals with our partners of Bohemia and several slavic families left alone with no government. Our trade centers are Krakow, Poznan, Lwow and Warsaw.
  • Capital: Krakow
  • Demographics:
    • Population: 799 584 inhabitants, some them are Polish but Ruthenians are living in southeast lands around Lwow. Pomeranian/German-origin people in newly-expanded territory to the northwest from Poznan. Major cities:
      • Krakow: 10 013
      • Warsaw: 5 982
      • Poznan: 4 892
      • Lwow: 5 130
    • Peasants: ~600 000 inhabitants (~75%) are peasants.
    • Religion: Catholicism (87.1%), Orthodoxy (12%), Paganism (0,9%)
  • Wars and Conflicts: Expansion to West Pomerania (Pomorze Zachodnie) and northern Slovakia.
  • Military: 
    • Spearmen: 3 900
    • Crossbowmen: 975
    • Archers: 5 811
    • Swordsmen: 3 624
    • Light Cavalry: 1 989
    • Heavy Cavalry: 500
    • Scouts: 9
  • Diplomacy:
    • Teutonic Order: We have our mutual border now. Would you like to draw a new border through ungoverned lands between us? For example, we would get Chelmno (Kulm) land and you would rule other neighbour lands.
  • Events:
    • Północ's mission: Group Północ asked Pope Władysław I to send some priests to newly-expanded region and establish Pomeranian Diocese. At the same time Północ and scouts returned their expansion to areas around Szczecin. However, some men died due to aggresive wolves in dark Pomeranian forests.
    • Failed attempt in Carpathians: Południe's mission was less succesful and they only met native people but they refused to join us due to them being more similar with Czechs than Poles culturally. In 1428 the King declined Południe's mission due to Pope's influence to do not get affected by Black Death again. Południe left Slovak lands until 1429 Autumn leaving a mission for them to resettle to south from their own lands. In 1430 group was disbanded, half men were sended to join Północ, other half men were set in border and major cities defence.

Beylik of Osmanoğullari (Ottomans) 

  • Government: Absolute Monarchy
    • Bey: Murad II (1421-Present)
    • Heir of the Throne: None
  • Economy: We established trade with the Sultanate of Rum.
  • Capital: Bursa
  • Demographics:
    • Population: 1,064,000
      • Major Cities:
        • Bursa: 141,000
        • Söğüt: 99,000
        • Izmir: 73,000
    • Peasants: Roughly 79% of the population.
    • Religion: Islam is the official religion, making up 94% of the population while the the rest 6% are Orthodox Christians made up from Greek populations.
  • Wars and Conflicts: None.
  • Military: 
    • ​​​​​Regular Infantry: 36,000
    • Archers: 19,000
    • Akinji: 22,000
    • Sipahi: ​​12,000
    • Janissaries: 7,000
  • Diplomacy: None
  • Events: 
    • Succession to the Throne: Murad was enthroned following Mehmed's unexpected death. However, he is worried his uncles will reclaim the throne. 
    • Expedition: The expedition to reach the strait has been thought failed. The second expedition consisting 500 armed mens is sent to recover them, dead or alive. This time they are ordered to advance slowly, and retreat immediately if they found the crews of the first expedition. If this expedition reached halfway to the strait and haven't found anything yet, they will also be ordered to retreat.